๐Ÿ”ฅ SI Project 2 -- Blackjack

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Simple Blackjack Program
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My C Blackjack program got stuck - Stack Overflow
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You will implement a fully functioning game of Blackjack. purpose C++ programming, but not for help writing card game programs or anything.


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Solved: Blackjack Implementation Blackjack (also known as 21) is a multiplayer card game, with fairly Subject Computer Science C-Family Programming.


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Now I'd like to share one of my experience of programming C. Our teacher gave us a task: to finish a small but not so useless program by our own.


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Now I'd like to share one of my experience of programming C. Our teacher gave us a task: to finish a small but not so useless program by our own.


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That is the definition of plagiarism. We will eventually cover this in class, but if you already know about it from previous experience, take note that it is disallowed. Finally, declare a winner at the end of the three rounds: "Player wins" or "Dealer wins". You can assume a seed is always entered at the start of your program by the user at this point in the project. Add up points for each card in the hand as follows. This "sleeps" your program for 1 second. For this project, you are not allowed to do the following: Resources that might specifically address this project, say looking through code that implements blackjack or other card games, are not allowed. A correct part 3 solution should behave exactly like a correct part 2 solution, except that in each round the current "best scores" for both Player and Dealer hands should be shown. Part 2 [Up to 70pts] Deal Copy p1. There's a gambling side to the game that this project does not require, but is available for extra credit. Each time the player finishes a game, the program should ask whether the player wants to play again or quit. But before we can shuffle, let's talk about how to represent the deck of cards. Then display the hands once again as shown below. Withdrawing means half the bet is returned to the player, but the other half goes to the house. The player must have the option of withdrawing from a game not the table, just that game after the initial two cards are dealt to player and dealer, but before any other play has taken place. Of course, a new deck should be created and reshuffled. Fill out and attach this coversheet when you submit your work. Print out "Tie. The game proceeds until one of the following events takes place: The Player "busts", which means having a "best score" greater than The Dealer busts. You are very specifically not allowed to look at previous semesters' SI programming project or lab solutions that may have addressed similar issues. Each suit symbol is represented by a string. Warning: You should always print a card's face value and suit right-justified to two spaces. Sample run: red text represents user input. Otherwise i. Programming Tip: You really want to have your program simulate dealing a card to a hand: You should be able to point to a variable or two and say "those represent the deck. A tie is when both the Player and the Dealer have the same "best score": If there is a tie at the end, a new game is automatically played. Our Unix terminal program understands "UTF-8" character encodings, which means we can print card suits to the screen. Since the total is greater than 11, the best score is Optional: Pause for dramatic effect after each time the dealer makes a decision. The project simply plays the game with the user as "Player" and program as "Dealer", and determines the winner and loser. In particular, if the user uses the u option followed by a number, this number is then used as the seed. Well, in fact, it will be very very difficult to make things work with only a main function. Aces are worth 1 point Kings, queens and jacks are worth 10 points Numbered cards i. Thus, your program's output really must match what is shown below for the given examples. Note that the "top" of the deck is the first card printed in Part 1, and you must deal from the top of the deck in the Old West, people got shot for violating this rule! Further, the following must be implemented: Instead of being read in from the user, the dealer choice of whether to hit or stand is now made by your program following the simple rule: the dealer always hits when his current "best score" is less than 17, and always stands otherwise. Then display the hands as shown below. Note: the random number generator is not reseeded; do not call srand again! The instructor can give explicit permission for things that would otherwise not be allowed. Your extra credit solution should play the game over and over again. The "best score" for a hand is computed according to the following rules.

Executive Summary You will implement a fully functioning game of Blackjack. That is, Player stands then Dealer stands, or Dealer stands then Player stands. For projects, you may not look at other people's project code nor may you show your own code to blackjack program in c.

A part 4 solution functions similar to a part 3 solution with the following two exceptions: The Player and Dealer "best scores" are not printed out at any point. Pass-by-Reference: You may not include pass-by-reference in your solution blackjack program in c this project.

You call srand once and for all in the beginning of the main function. Copy p3. You will store a single int for each card.

This way, the Player has some uncertainty about what to do. Of course the cards you see and decisions dealer and player make will vary from the examples you see.

Sample runs: red text represents user input. Name your code px. If there are aces in the hand, compute the best scores as follows: If the total is greater than 11, "best score" is simply total. In no circumstance - project, homework or lab - may you blackjack program in c code and submit it as your own work.

Blackjack also more info "21" is basically a game between an individual player and a dealer.

One monolithic main function is not OK, even if it works! The winner is the highest score without going over If a tie, print "Tie".

Make sure you follow the SI Style Guide. The full project Due on Monday, March Make sure the form of your output matches the form of the example output in all ways. You can recover the face and suit from that int when you need them using the above definition. The quality of your overall design will play a role, and a large part of that boils down to using functions well. No prior knowledge of the game is needed. This means proper indentation, use of whitespace within lines of code, logical organization of chunks of code, Make sure you do a good job of putting things in functions. Initially, you should create your deck of cards so that the card numbers in your deck are ordered numerically in increasing order : Start with the 2 of clubs up to the ace of clubs; then all the diamonds; then all the hearts; then all the spades ending with the ace of spades. See your instructor if you have any questions on that account. However, you will need to know what cards appear in a standard deck of playing cards. This means that you should always spend two characters on printing a face value note that suits have always length 2. Call this number total. If the hand has no aces , "best score" for the hand is simply total. Most important: Look at the the grading sheet. Here are the suits and the corresponding string for printing them in unicode. In turn, you cannot provide help to any SI students on this project. So, for example, you may not look at code for a program that plays a card game. Deal one card to "Player," then one card to "Dealer". Playing again. To do so, make the call sleep 1. Download the coversheet. Part 1 [Up to 30pts] Shuffle Name your source code file p1m. Combining the instructions referenced in the course policy and the explicit permissions above, and what you get is summarized as: The only help you may receive on a project is from your instructor or the other SI instructors and SI MGSP leader, and that help must be clearly cited. Both Player and Dealer stand in consecutive turns. Otherwise, we'll shuffle using a random number generator, which of course needs to be seeded. If the player wins, the player gets the bet plus some amount of winnings back. When the game ends, you must determine if it ended in a tie or a winner. A correct part 2 solution will create and shuffle a deck as in Part 1 but not print the deck , and then simulate dealing cards to a "Player" and a "Dealer" as follows: Deal one card to "Player," one to "Dealer", one to "Player", and one to Dealer so both have two cards.